Limitations of probing field-induced response with STM

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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.。关于这个话题,搜狗输入法下载提供了深入分析

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Perhaps that’s the biggest irony of all. Space is huge and mostly empty—and yet there’s no easy way to throw things out.

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